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#Prince of persia movie movie
For a now-classic example of movie parkour, see the opening chase scene from Casino Royale, a sequence that shows you exactly (a) what obstacles the characters face and (b) how they surmount them, in all their jaw-dropping splendor. In a silly spectacle like this, it simply deprives us of the joy of watching the stuntman’s art, or else it merely creates the impression that we’re missing things the stuntman isn’t really doing anyway. Instead, Newell (or his editors) assemble action scenes out of countless fragments of close-up motion devoid of context.Ĭhaotic action editing I can accept as a stylistic choice in a Bourne or Batman film. If only director Mike Newell ( Harry Potter and the Half-Blood Prince) would let us watch it. Today this is called parkour, but once upon a time it was just what Jackie Chan did. As a leading man, Gyllenhaal succeeds only in reminding you (a) how much Brendan Fraser or Johnny Depp or Angelina Jolie brings to the party, and (b) how much more you would like being at that party.ĭastan moves like the Jackie Chan of ancient Persia, leaping, climbing and swinging around like, well, a video-game avatar. Gaming fans may enjoy watching a beefed-up Jake Gyllenhaal ( Brokeback Mountain) impersonate the acrobatic prince from the game, here called Dastan. It’s about as close to a non-movie as you can get for $150 million. It’s not painful to watch, nor is it much fun. In 116 minutes, there are maybe six minutes that might be sort of memorable, although it probably helps if you take notes. Instead, Prince of Persia barely makes an impression, like footprints in the sand during a sandstorm. If the silly story makes some sort of sense - if we can follow the rules and care about the stakes - better still.
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A charismatic hero, some chemistry with a love interest, a hissable villain, some energetic action scenes, eye-candy special effects and we’re potentially in business. It will be nonsense, but it could be rollicking nonsense. When a movie is called Prince of Persia: The Sands of Time, you expect to be The Mummy meets Aladdin by way of Tomb Raider, which it more or less is. Not even a distant roll of thunder or a shadow of a stormcloud, except in the Jerry Bruckheimer Films logo at the start of the film. Bruckheimer’s latest Disney production, Prince of Persia: The Sands of Time, is based on a long-running video game franchise.